HOOX v.01
A prototype for a 2D grapple mechanic in Unity. This build presents a series of obstacles that can be traversed using the grapple. Obstacles get progressively more difficult as the level continues.
Move with WASD keys.
Grapple to a point by clicking the left mouse button, release the button to release the grapple.
Includes a secret area.
Status | Released |
Platforms | HTML5 |
Author | ja_uhelsky |
Genre | Puzzle |
Made with | Unity |
Comments
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Viability: Your games so far feels like a great concept. I would love to see it have a downloadable version someday, as I think I was getting a little browser lag. I also think that grapple is almost there physics wise but could be improved a little. Maybe a faster tether line. Or maybe a circle that tells you when you are trying to grab something out of radius. Like a red circle that only appears when the mouse is too far away.
Presentation: Minimalistic but quite good. Things look clean and approachable. The map is easy to read, and I know where I can grab, where I will die, and where I'm going. I like how the character flips around and the cute swingline.
Theme: Feels like a platformer where you try your best to not die and get to the end as fast as you can. Maybe add a timer, that documents how fast a level was finished in.
Engagement: You got me hooked trying to go as fast as possible. Good job.
this looks great! I kinda want the grapple mechanic to have a bit more realistic dynamic physics, but it controls well and the design is fun and simple. good job!