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This is super solid. Tying exploration to resource management together allows you to create tension and momentum. I started to see a pattern emerge, where taking risks and remembering the dream helps contextualize the moment to moment decision making.  As we said in class, some sort of way to map the space could help (either a straight up a map, or some other visual element), but I understand that this is in development still. Another thing worth considering is the idea that more light may reveal more information. As in more text is shown (if: $light is >20)[show this text or image]. Maybe you are already doing this, and as a player I am just not meant to know it. In all, this is a solid core gameplay loop. It's all about theme now!